Games Design Level 3 Extended Diploma Yr 2

Welcome to Games Design Level 3 Year 2!

Thank you for visiting the website today! I hope you enjoy the wide range of work produced by our students this year.

Chido Mutikani

This student has developed a digital art project inspired by real world modern themes, significantly focusing on the environment. She has produced a fantastic representation of this which you can see above.

Oscar Cleeter

This student has created a wide range of robotic inspired assets for a future game project. He has started from concept using digital drawing tools to create some fantastic drawings taking these into blender to make some awesome 3D models! Oscar is looking to develop these assets further with animation and skinning. He has a […]

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This student has produced a final animated main menu screen for the their project from scrap. They went through a range of alternative ideas and solutions and developed this fantastic astrology inspired menu for their game ‘Trials of the Zodiac”

George MacMillan

This student has created a collection of pixel assets, you can see the development from the green slime (M) to the blue slime (L) and finally his lock down inspired slime (R).

Shannon Hadden

This student has created various animation projects, each of them have been created through an in depth conceptual process that showcases some exceptional hand drawn and digital artwork. This project showcases a futuristic story set in a dystopian society.

Houssam El-Masri

This student has been inspired by viking and smooth shaded art styles to create a fantastic range of 3D assets showcasing different fantasy creatures and weapons. His main character seen to left is named Kari and was fully animated, rigged and skinned to create a excellent final asset.

Liam Devine

This student has created an exceptional 3D spider that is fully rigged and animated in blender. The project is inspired by the range of horror mutant insect films such as arachnophobia to create this magnificent mutant arachnid.

Joe Barton

This student has specialized in creating high quality realistic environments that will showcase a range of high quality asset development. You can see his progress from the short video to the development of high quality scenes such as the scene created in lockdown.

What students have said

I found working remotely has increased my productivity a lot especially being able to do the work on my own computer. I also lost a bit of motivation after the FMP got canceled but I realised It gave me a chance to work on my portfolio and having the goal to produce some work for the exhibition has really helped.-Jack Treadwell
Working remotely has been an interesting experience over the past few months as it has allowed me to focus on areas of my work which needed the most development. Overall I found that the quality of my practical work has increased as I devoted the most amount of time to this area and I am now able to feel proud of the work I produce as it is not solely reliant upon tutorials or help from others. As well as this, I also feel that I have become more confident using the Blender software as I have had more practice during the lock-down period and I am therefore able to use new tools and techniques which I was previously unaware of.

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